Thanks alot all of you, especially Thiago,
I finally got it working. The trick was to read the data after the QTcpSocket connection was closed rather than reading it when readyRead() was emitted. Here is my server code: QByteArray block; QDataStream out(&block, QIODevice::WriteOnly); out.setVersion(QDataStream::Qt_4_7); out << ui->lblScreenShot->pixmap()->toImage(); QTcpSocket *client = pixmapServer->nextPendingConnection(); connect (client, SIGNAL(disconnected()), client, SLOT(deleteLater())); client->write(block); qDebug() << block.size(); client->disconnectFromHost(); It reads the QPixmap from a label, and here is the client code: QDataStream in(socket); in.setVersion(QDataStream::Qt_4_7); QImage img; in >> img; ui->screenshotLabel->setPixmap(QPixmap::fromImage(img)); As you can see, its all so choppy, but at least I can start up from there.Thanks.
____________________________________________-
That is correct. But note you said "once you've read all the data". So the question is still: how do you know that you've read it all and that no bytes remain, still to be received by the network? There are usually two ways of doing this (from your "programming 101" class): - send the length in advance - send a sentinel afterwards C strings use a sentinel afterwards (the NUL). You can't send a specific byte sequence since the data you're sending is arbitrary and binary. So the only sentinel you can send is the "connection close". Given that the OP was closing the socket just after writing the pixmap data, then sending the length in advance is unnecessary. Conclusion: Sender: connect(socket, SIGNAL(disconnected()), socket, SLOT(deleteLater())); socket->connectToHost(...); socket->write(block); socket->disconnectFromHost(); socket = 0; Receiver: socket = server->nextPendingConnection(); connect(socket, SIGNAL(disconnected()), this, SLOT(readAllData())); void readAllData() { QByteArray data = socket->readAll(); delete socket; }